OPM in-game guide
Everything you need to know to survive and thrive on Operation Monarch. Convoys, keycards, raid charges and the rest of the late-game loop — explained, with timings, requirements and clips.
Convoy info
- ◉Crowbar
- ◉One Convoy spawn per restart!
- ◉Server restarts every 3 hours!
The video below shows what to do. (Loot in video is not final!)
Hacked crate info
- ◉Each crate takes 15 minutes to open.
- ◉One hacked crate per restart! (Every 2 hours into restart…)
- ◉Server restarts every 3 hours!
Server keycards
Keycards reset every 1 hour 30 minutes. Standard keys reset every 30 minutes.
| Card | Location |
|---|---|
| Yellow | West Tents M.B |
| Green | Bunker M.B |
| White | Airfield |
| Blue | East Checkpoint M.B |
| Violet | West Checkpoint M.B |
| Black | Black Market — North / South |
| Red (Tapper Card) | Airfield (requires White) |
| Orange (Special Keycard) | Power Plant |

Patrol heli info
- ◉2 .408 or .50 bullets
- ◉1 Tapper bullet
- ◉Two helis spawn per restart — one is a dynamic heli crash that gets shot by AI; one is a shootable circling heli you take out of the sky like in the video below.
- ◉Server restarts every 3 hours!
Cannabis Plus info
Plant, water, harvest, dry, sell. The Cannabis Plus mod adds a full grow loop with seeds, fertiliser and processing. The video below covers the whole flow end-to-end.
No-build zones
Building bases inside no-build zones (traders, military, keycard rooms, cave systems, etc.) will be removed without warning. Use the map below to plan your foundation — cyan-shaded areas are off-limits.

Armor tiers
OPM uses a 3-tier armor system. Each tier covers different damage types and stamina penalties — check the charts below to plan your loadout.



Base building
OPM uses an extended base building mod with more wall types, more door tiers and more stash options than vanilla. The video below walks through the full base-building flow.
Base raiding info
Raiding active for Season 7.0! See raiding rules for windows and restrictions.
Homemade Breaching Charges
- Tier 1 door — 1 Homemade
- Tier 2 door — 2 Homemade
- Tier 3 door — 4 Homemade
Heavy Breaching Charges
- Tier 1 door — 1 Heavy
- Tier 2 door — 1 Heavy
- Tier 3 door — 2 Heavy
Note: the tier of the door is determined by the door, not the wall. For example, if you have a Tier 1 door and a Tier 3 wall, you only need enough breaching charges to blow a Tier 1 door.