Everything you need to know to survive and thrive on Operation Monarch. Convoys, keycards, raid charges and the rest of the late-game loop — explained, with timings, requirements and clips.
Convoy info
A locked supply convoy spawns once per server restart on Operation Monarch. It carries some of the highest-tier loot in the game — armor plates, weapons, ammo and medical — but you'll need to crack it open before anyone else gets there. Bring a crowbar and a friend; the contents are worth fighting over.
Quick facts
◉Requires a crowbar to open the locked truck.
◉One convoy spawn per restart.
◉Server restarts every 3 hours.
◉Spawn location is randomised — listen for the announcement.
The video above shows the full route and the unlock sequence. Loot in the clip isn't final — the table has been rebalanced for Season 7.0 — but the convoy mechanics are unchanged.
Hacked crate info
Hacked crates are timed loot caches scattered around the map. You start a hack, sit on it for the timer, and pull premium weapons, attachments and high-tier ammo out the other side — assuming nobody murders you while it's ticking. They make noise, so expect company.
Quick facts
◉Each crate takes 15 minutes to fully decrypt.
◉One hacked crate per restart, spawning ~2 hours in.
◉Server restarts every 3 hours.
◉Audible to nearby players — bring overwatch.
Pro tip — clear the area first, set up a 360° watch, and never start the hack solo unless you're comfortable losing your gear. The server announces when one is hacked, so the clock is ticking from the moment you open it.
Server keycards
Keycards unlock the highest-value rooms on the map — military bunkers, the airfield armoury, and both Black Market vaults. They rotate on timers, so even after a wipe you can still pull elite loot on a fresh character if you know where to look.
Quick facts
◉Keycards reset every 1 hour 30 minutes.
◉Standard keys reset every 30 minutes.
◉Most cards are single-use per timer cycle.
◉Red and Orange are tier-gated — see notes below.
Card
Location
Yellow
West Tents M.B
Green
Bunker M.B
White
Airfield
Blue
East Checkpoint M.B
Violet
West Checkpoint M.B
Black
Black Market — North / South
Red (Tapper Card)
Airfield (requires White)
Orange (Special Keycard)
Power Plant
The Red (Tapper) card and the Orange (Special) card are the rarest in the rotation and gate the best loot on the server. Hold onto duplicates — they're tradeable in Discord and most squads will swap two lower cards for one of these.
Patrol heli info
Two patrol helicopters spawn per server restart on Operation Monarch. One is a static crash site that's been shot down by AI before you arrive — easy loot if you can clear the patrols. The other is a live, circling combat heli you have to take out of the sky yourself. Drop it cleanly and it carries some of the best ammo and weapons on the server.
Quick facts
◉2 × .408 or .50 BMG rounds will drop the heli.
◉1 × Tapper round is enough on its own.
◉Two helis spawn per restart — one crash, one combat.
◉Server restarts every 3 hours.
Use cover when you engage — the door gunner hits hard and will beeline for any muzzle flash. Lead your shots for the engine block and don't fire from the same window twice.
Cannabis Plus info
Cannabis Plus is the full grow-op mod on Operation Monarch — plant, water, harvest, dry, package and sell. It's a solid passive income stream while you're working on bigger plays, and the end product sells well at the right traders.
Quick facts
◉Find seeds in supermarkets, sheds and as trader stock.
◉Plants need water and fertiliser to mature.
◉Dry the harvest before packaging — wet bud sells for nothing.
◉Sell processed product at the drug trader for top rates.
Set your grow up somewhere quiet and well-hidden. The mod is loud when other players are nearby — open windows, audible plant sounds, the works — so a tucked-away farmhouse beats a roadside base every time.
No-build zones
Bases inside no-build zones — traders, military areas, keycard rooms, cave systems and event spawns — will be removed without warning. Use the map below to plan your foundation. Cyan-shaded areas are off-limits, full stop.
Quick facts
◉Cyan-shaded areas on the map are no-build.
◉Includes traders, military, keycard rooms and caves.
◉Structures are removed without warning or refund.
◉If you're unsure, ask staff in Discord before you build.
The rule exists to keep loot rotations and PvP zones working for everybody. If you build right on top of a hacked crate spawn or in a keycard room, expect the base to be gone next restart — no appeals.
Armor tiers
OPM uses a 3-tier armor system. Each tier covers different damage types and comes with a different stamina penalty, so the right loadout depends on what you're doing. Roaming in cities? Tier 1 is plenty. Pushing a base or convoy? You want Tier 3.
Quick facts
◉Tier 1 — entry-level vests and plate carriers.
◉Tier 2 — mid-tier carriers, balanced protection vs. weight.
◉Tier 3 — top-tier helmets, plates and EOD suits.
◉Higher tier = more protection but more stamina drain.
Mix-and-match is fine — pair a Tier 3 helmet with a Tier 2 carrier if you want better mobility on roaming runs. Just remember the chart above shows what each individual piece will and won't stop.
Base building
OPM uses an extended base-building mod with more wall types, more door tiers and more stash options than vanilla DayZ. The video below walks through the full flow — picking a spot, laying foundations, framing walls, fitting doors and finishing with stashes and code locks.
Quick facts
◉Multiple wall and door tiers — see raiding section for HP.
◉Code locks instead of vanilla combination locks.
◉Build inside the no-build zones and your base is gone.
◉Larger stashes and crate options than vanilla.
Pick your foundation carefully. Tucked into a treeline beats sitting on a hilltop, and a base near (but not inside) a popular loot zone is way more useful than one on the edge of the map nobody visits.
Base raiding info
Raiding is live for Season 7.0. The numbers below are how many breaching charges you need to blow each door tier. Charges are not cheap to craft, so plan your raid before you commit — bring a buddy, pick your window, and clear the area first. See raiding rules for windows, restrictions and what counts as griefing.
◉Homemade charges are cheaper but heavier per door.
◉Heavy charges are scarce but cut raids in half.
◉Raid windows are enforced — check the rules page.
Homemade Breaching Charges
◉Tier 1 door — 1 Homemade
◉Tier 2 door — 2 Homemade
◉Tier 3 door — 4 Homemade
Heavy Breaching Charges
◉Tier 1 door — 1 Heavy
◉Tier 2 door — 1 Heavy
◉Tier 3 door — 2 Heavy
Note: the tier of the door is determined by the door, not the wall. For example, if a base has a Tier 1 door inside a Tier 3 wall, you only need enough charges to blow a Tier 1 door. Always scout first — popping a Tier 1 with a Heavy is a waste.